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[审查]怪物收获

发表于2021年8月31日@lyonhart__) 在亚博app王者荣耀www.yabo88.com

系统:转变
发布日期:2021年8月31日
开发人员:枫Powered Games公司
出版商:合并游戏


不可否认的增长和曝光养殖SIMS已经赢得了过去几年的历程。这些游戏有助于激励并创建保持既熟悉又与出来的那个要你在自己的城镇,城市和农耕生活的世界投资每一个新的属性刷新这么多独特的经验。有了这么多的独特的经验不断出来,怪物收获首播,不仅生活在农场的生活,但塑造作物进入其作为保护,你可以保卫,并与战斗的党Planimals前提。最大的缺点,但是,是游戏本身似乎有更多的缺点比优点,和怪物收获 - 这显然有爱投入到IT - 仍然没有准备好发布,尽管其多次延迟。

怪物收获有一个独特的概念在具有玩家不仅养殖各种不同的作物,以建立一个有利可图的业务旁边的收获,但也使得它所以他们想以此来查看和收集所有收集各种作物独特的Planimals被提供。作物几乎发展成三种不同类型的本身:1.正常的作物,2 Planimals和3牲畜。有可用的每个种子多种功能为你种他们选择他们往哪个方向走,通过提供其作为一种肥料它们泥保持怪物收获新鲜的养殖部分而不是重复的,因为你可以不断地切换起来而不是重复每天早上起床时相同程序。

怪物收获评论

怪物收获的概念是毫无疑问,它在另一个农业中脱颖而出,这是截至较晚的另一个农业模拟人,但其最大的特征 - 目的地和使用它们在口袋妖怪中战斗和训练他们的实践能力 -ESQUE的方式 - 是一个最大的缺点之一,也是游戏的最不乐趣的部分之一。在培养整个赛季中的多个作物之后 - 其中有干燥,潮湿,寒冷,甚至黑暗季节 - 你经常发现自己进入一个程序生成的地牢,这与Stardew Valley的矿区类似。在这些地牢中,您可以找到大量的矿石和矿物质,这有助于通过怪物收获的月份制作和进展,因为您将农场带回健康,更具普及状态。制作物品可以包括从通常的箱子和稻草人到家具和其他制作材料的东西,否则通常会更昂贵地购买。

这些地牢内获得的材料,但是,是不是这个问题,因为实际开采​​是直线前进,因此每天晚上,你把头伸出来它(你只能进入地下城在晚上)使其向下穿过水平。其战斗系统中的怪物收获谎言与感觉就像一个迅速扔在一起的概念,而不是任何被认为适当出Planimals中最大的问题。是的,怪物牧场最突出的特点,它的怪物训练和战斗,是其较吸引人的功能了一切怪物的一个收获确实有报价。亚搏体育app网站

怪物收获评论

地牢也是最恐怖的地方之一,而不是因为它有一个令人毛骨悚然的氛围和音乐,或者因为你可能失去的东西,但只是为了邓盖几乎总是突破一些容量方式或另一个。我要做的柔软和硬复位的数量由于怪物收获拒绝在审查时正常运作,因此我经常发现自己装入新屏幕或地牢的新屏幕或剪切到水床上我被留下的地方,完全陷入了困境或产卵。为了将燃料添加到火中,即使事情似乎正在努力,我发现自己在哪里发现自己进入战斗,无法按下任何东西,甚至在战斗屏幕仍然完整的战斗之后尽管我听到了我的脚步声,但却再次控制我的角色。在其他场合,至少两次有我的实例失去了与我的立柱的战斗,屏幕褪色的黑色就像它通常会在战斗中一样,当在医务室里产卵时(你最终在这里丢失你的所有平天后’re not allowed to go into the dungeon alone) the camera had gone way off to the side of the building and I was only able to see a small strip of the side of the infirmary. Not only that, but while the camera was still on the side of the map, I couldn’t even leave the building, forcing me to quit the game once again and restart the day.

关于所有的最具症状的一部分是,由于没有自动保存和怪物收获,只决定在每天开始时保存,你一天完成的所有工作都已经消失了。In addition to the crops at your farm, you’ll find stuff all over the world of Monster Harvest to pick, sell, and gift as well, but these are always changing in type and availability, so the days where I would happen to get a lot of the more high-selling items and feel good about finally making some money to unlock a new building or area of the game, it all ended up being for nothing as one way or another I’d end up having to reset in some fashion. It ended up making me having to change my strategies and having to dedicate a day to sleeping into the evening right away so I could go into the dungeon and get materials that way. Days would either end up being “farm-only” days or “dungeon-only” days rather than being flexible with whichever I felt like doing whenever I wanted, only so I could avoid yet another reset. I’m not sure why so many farming titles insist on only saving during certain times of the day instead of auto-saving frequently or allowing for manual saves, but it just ruins the entire mood of Monster Harvest in more ways than one.

怪物收获评论

值得庆幸的是应该有一个每天一个补丁解决这些错误的很大一部分,但我不知道有多少可以被造成的损害之前打捞上岸。这是毫无疑问的怪物牧场需要另一个延迟,甚至更令人沮丧的是,这里又是那的出台就可以了另一个多平台切换标题为“正义事业”即使怪物收获绝对是一个令人难以置信的适合的系统,否则。

怪物收获has enough charm in it that even if you’re indifferent towards the odd blocky style of its characters, the environments, sound, and economy is all fair, though the lack of attention to detail when it comes to events and relationships is yet another one of those things that takes a great idea, world, and atmosphere, and hinders it even further. It’s one thing to be riddled with bugs, but there are just so many parts within the game that feel unfinished or careless that the repetition of the day-to-day life of a farmer tends to get old quick, and none of the townspeople have any real soul or charisma to them to warrant talking to them on a daily basis unless you’re gifting them something for rewards. Tasking yourself with completing requests on the town board which works similarly to the community center in Stardew Valley is something you can complete rather quickly, and rather than unlock exciting new features, the bulk of what you’ll get is just more efficiency with your tools so that they consume less stamina. Walking is a bit on the slower side, but thankfully mounts can alleviate a lot of the walking you do from area to area, though sometimes walking into a building and leaving can cause them to disappear, and there’s no way to whistle for them if you’ve walked off a decent distance to pick up more materials as you can’t do that on a mount either — they’re strictly for travel.

There are just a lot of quality of life elements that are missing as a whole in Monster Harvest that end up resulting in a monster headache, and it’s unfortunate that a game that otherwise shows promise and can give a decent amount of enjoyment and relaxation ends up becoming one that consistently feels like it’s fighting against you rather than other Planimals. From laggy fights to a broken inventory, bugs galore and performance issues, I have restarted Monster Harvest more times than any other Switch game I’ve ever owned since the system released years ago in the last two weeks I’ve spent time with it, both soft and hard resetting, and my patience and tolerance has reached its peak.


判决


怪物收获是在一个不幸的状态,尽管有希望和爱情毫无疑问,但很多人会发现它,那场比赛的虫子数量和整体破碎性质都是令人讨厌的,否则会出现魅力和纯粹的东西享受最终成为令人沮丧的经历。从保存损坏到界限到相机锁,物品无法正常工作,剪辑,较差的库存UI,软锁,破碎的地牢,输入滞后,以及缺乏提示(特别是当想回到主菜单时which sits right next to the resume option) that are part of a much larger list of issues, Monster Harvest ends up feeling like it’s still in a sort of alpha state more than anything else. To release on such conditions on consoles and have consistent issues across the board makes me feel that the team undoubtedly would have preferred to delay the game again, and maybe in a way they should have, but what makes it worse is that a game like this struggles the most on Switch making it feel like an afterthought. Even the battles themselves – which make Monster Harvest stand out from the typical farming sim – don’t feel particularly thought out and, if anything, are a bit of a nuisance, which likely isn’t what you want from the standout feature of a game like this. Instead Monster Harvest at launch leaves you with a poor recreation of Stardew Valley that doesn’t have even an ounce of the same depth, scope, or long-lasting appeal. If Monster Harvest was in working condition, there would be a lot more here to enjoy, but simple things like not being able to escape from battles, microscopic text, and unoptimized management and controls make Monster Harvest an amateur disappointment.


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